tag:blogger.com,1999:blog-12625538002912447782024-03-14T01:15:07.260-07:00The Den of Quick DemiseAnonymoushttp://www.blogger.com/profile/04515851780634413552noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1262553800291244778.post-63813098215466530082013-02-08T02:35:00.000-08:002013-02-08T02:47:28.928-08:00A strange sense..<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
DefSemiHidden="true" DefQFormat="false" DefPriority="99"
LatentStyleCount="267">
<w:LsdException Locked="false" Priority="0" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" Priority="39" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" Name="toc 9"/>
<w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" Priority="10" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" Priority="11" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" Priority="22" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" Priority="59" SemiHidden="false"
UnhideWhenUsed="false" Name="Table Grid"/>
<w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0in;
line-height:115%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri","sans-serif";
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;}
</style>
<![endif]-->
The <i>Tephra</i> campaign has started, and gone off without a hitch! <i style="mso-bidi-font-style: normal;">Nolrem</i> is very good at pulling random
monsters out of <s>his ass</s> the abyss; no, quite literally, the abyss. This
post describes two sessions of game play, and with all the information it is a
bit lengthy, but please do continue reading.<br />
I have placed in bold character's names so that if you have a certain character you are interested in following it will be easier to find them in the reading. <br />
<br />
<b><i>Session one: The Road to Nowhere</i></b><br />
<div style="text-indent: .5in;">
<b><i><span style="mso-spacerun: yes;"> </span></i>Kova,
Poratus, Devak, </b>and<b> The Artist</b> begin their journey in a company
owned town, of which no one thought to ask the name of. The town is owned and
run by <i>Major Logging Inc. </i>(ML), a corporation that has become concerned
about their employees just up and disappearing. ML has found our group of <s>mercenaries</s>
adventurers and asked for their help in both finding their missing people, and
figuring out/putting a stop to whatever it is that is causing them to
disappear. The group, without question, accepted the mission offered to them,
at a price of 20 princes* per person.</div>
<div style="text-indent: .5in;">
Our band of rag-tag heroes boarded the train the
next day and set off to the swamp, where the disappearances have been
happening. After an uneventful four hours of bullet train transportation they
arrived at the station. An ominous aura struck the adventurers as they stepped
off the train car and it seemed to be coming from the ticket sales office.
Being the brave men they are, they decided to investigate. <b>Kova</b> and <b>Devak</b>
stepped up to the station office and looked inside to see a pale man stamping
papers and tossing them to the side, <i>thump, thump, shuffle.</i> <b>Devak</b>
spoke up and asked the man if he knew anything about people going missing in
the swamp. The man stopped for a moment from his tedious task and replied,
stating that people have gone into the swamp, but haven't been seen from again.
He went on to say that this is a fairly recent occurrence, and the swamp used
to be much livelier. The air wasn't hazed by mist, there was no weird feeling
of being stared at, and travelers would constant the road between there and the
town. He told the group that down the road is a crossroads, one way leads to
the town of <i>Hallows End</i>, one leads to a sinkhole named <i>Earth's
Swallow</i>, and the other leads deeper into the swamp, towards the logging company's
main site.</div>
<div style="text-indent: .5in;">
After receiving the information, the group began
their trip down the 15 mile stretch of road. <b>The Artist</b>, having heard
something in the foggy mist of the swamp, looked over to see what appeared to
be a woman's face. He was compelled to lean in for a closer look when suddenly
the anomaly grabbed his small, gnomish body, and began pulling him into the
muck. <b>Devak</b>, acting quick, grabbed the gnome's legs and heaved him out
of the thick mud, saving him from certain death. At this time <b>Kova</b>
looked into the swamp to try and find the source of whatever pulled the gnome
in, but failed to see anything but the gray abyss formed by the fog. After much
debate as to what the gnome might have seen, the party continued onward,
cautiously eying their surroundings, and careful not to fall prey to the
swamp's devious tricks. <b>Kova </b>had the good sense to look up into the
trees that loom over the road, and saw what appeared to be monkeys following
the group. At this time he grabbed the lute out of <b>The Artist's</b> hands,
which the gnome had been playing the entire trip down the road, and held the
strings to silence the instrument. Upon the deafening of the lute, the monkey
looking creatures stopped and lost interest, disappearing back into the mist
from which they came.</div>
<div style="text-indent: .5in;">
Soon after the past incident, the heroes arrived at
the crossroads. They bickered for a while about which road to take, before
finally deciding that heading to town would be the best, if not safest, idea
for the time being. As they arrived at the town a police officer stopped the
group. He asked why they were here, explaining that they don't trust outsiders
as of late, and accidentally spilling some information about a suspect they
had, who escaped custody and disappeared as well. <b>Poratus </b>and<b> Kova </b>decided
to see the police chief and ask him about this 'suspect.' Meanwhile, <b>The
Artist</b> headed to the inn to gather information from the locals, and <b>Devak</b>
made his way to the temple to see if the priest knew anything about what was
going on.</div>
<div style="text-indent: .5in;">
The police chief was not very helpful in the
acquisition of knowledge as to anything that was happening, and he also denied
that there was ever a suspect or such an investigation happening. Upon no
information being gathered, the two Ayodin figured it was best to just
investigate on their own. At the inn, the gnome had run into some problems of
his own. Once he entered the building, everyone in the inn went silent and turned
their backs to him. This little guy, being the chatterbox he is, tried to speak
up to get their attention, to which no reply was ever given. A feeling that the
crowd was becoming angry drove the gnome out of the inn, and he went back to
meet up with his group. In the temple, <b>Devak</b> had made contact with the
priest. The holy man had more information than anyone else in the town, and was
willing to share it. He told our cleric that whatever is happening was not of
this world, explaining that these demonic creatures, that have been causing the
disappearances, cannot be harmed by conventional means. Standard weapons and
bullets do nothing but bounce off the vile creatures, and only divine powers
could bring these foes down. After receiving as much information as the priest
had to offer, <b>Devak</b> thanked the man and left to find his group again.</div>
<br />
<b><i>Session Two: The house of undead horrors</i></b><br />
<div style="text-indent: .5in;">
<b>The Artist, Kova, </b>and<b> Poratus </b>have
come to an agreement to search a few nearby abandoned houses that they have
found, though it was really all <b>Kova's</b> idea. They snuck behind the
houses and <b>Kova</b>, on his second attempt, skillfully picked a lock to a
window, granting access to one of the homes. As he entered the room, a creepy
feeling loomed over him, and he saw what appeared to be a young girl skipping
out of the room and into the hallway. <b>Poratus</b> saw the girl as well, and
being the gentle soul he is, hopped into the house with the intention of
helping the little girl out of the abandoned building. Once he entered the
room, the same ominous feeling weighed on his shoulders as well. Soon after the
Ayodin were already in the house, the gnome flopped in behind them,
experiencing the same dark cloud feeling. <b>Kova</b> shrugged off the feeling,
dead set on investigating this house for possible clues as to what the heck is
going on in this swamp and town. He entered the hallway, <b>Poratus </b>and<b>
The Artist</b> right behind him. He silently approached the first door he saw,
opening it quietly as to not alert anyone, or thing, to his presence. However, he
was not very successful in his attempt to be silent, and popped the door open
rather loudly. </div>
<div style="text-indent: .5in;">
The light from a torch <b>The Artist</b> had lit
emanated into the room, and all three of the party members saw what appeared to
be a black figure in the shape of a person. The figure was completely devoid of
any features other than the silhouette of a humanoid. It heard the door open
and shot forth a wave of energy that knocked <b>Kova</b> back into the hall. <b>Poratus</b>
was curious, and moved into the doorway to see what it was that pushed his
friend back. As he came into view of the figure, it lashed out at him, gripping
his neck with dark tendrils, and attempted to strangle him. He was able to
resist the choking and broke free from the strange entity. At this time <b>The
Artist</b> began to sing himself a happy song, not wanting to frighten the
beast, or make himself appear threatening to it. <b>Kova</b> pulled forth his
leaver-action rifle and shot the void creature in the head, killing it
instantly with a well-aimed shot, and causing the figure to mysteriously fade
into dust. The three looked at each other to make sure they weren't crazy and
all saw the same thing, when suddenly a creepy song began filling the hallway.
A chilling song, sung by what sounded like a group of little girls, was echoing
through the halls, sending shivers down the party member's backs.</div>
<div style="text-indent: .5in;">
<b>Devak</b> had finally arrived at the house, and
knowing exactly which one his friends went into, having seen them enter through
the window earlier, he decided to pick the lock on the front door. His attempt
at picking the lock caused the sound of a jiggling handle to reach the ears of
the party members within the house. <b>Kova</b> became dead set on ridding this
house of the tainted filth that had claimed it, and upon hearing the jiggling
doorknob, began heading that way. <b>The Artist</b> and <b>Poratus</b> kept
pace, not letting <b>Kova</b> go alone in this horrifying house. <b>Kova</b>
found another door in the second hallway just as the sound of the jiggling knob
had stopped. He figured it was coming from that door and decided to
investigate, silently opening the door and peering inside. What he, and the
other two behind him, saw was somewhat unsettling. It was a children's room,
with old, rotten furniture, and dust everywhere, with the exception of one area
in the room. A small table, not rotten or appearing to be aged, was near the
center of the room, and on it was a little tea set, completely pristine, and
with no dust on it. In the chairs around the set up were stuffed animals, which
slowly turned their heads and seemed to stare right into the souls of the three
party members. Having been tastefully crept out, <b>Poratus</b> called forth a
small swarm of moths to eat away the stuffed animals. The plethora of insects
devoured two of the four stuffed animals before one of the animals, a frog,
opened its mouth and sucked the insects into its gut with a strong vortex. Once
it had cleared the air, it turned its attention back to the doorway, which <b>Kova</b>
was standing in, and shot forth its sticky tongue. <b>Kova</b> was too shaken
by what he just saw to have a fast reaction and was struck by the frog's slimy
appendage. It stuck to him like glue and the frog pulled him into the room.
After he was unwillingly dragged into the room, the other stuffed animal, a
bear, ran over and shut the door behind him, then proceeded to hold it closed.</div>
<span style="mso-tab-count: 1;"> </span><b>Kova</b>, being
unfortunate enough to be pulled into the room, now witnessed what appeared to
be a dark portal to the abyss open up in the center of the room. It had a
strange, red glow, and had eight sets of what appeared to be children's arms
sticking out of it, all of them reaching for him! He had to get away from this
monstrosity, so he shot at the frog, dismembering its arm, as he began to pull
away from whatever the hell was spiraling in the middle of the room. <b>The
Artist</b> needed to help his friend, and began pushing the door open, though
only by a few inches at first. <b>Poratus</b> tried helping, kicking at the
door to open it. They both witnessed a red glow filling through the small gap in
the door, but couldn't see anything more than that yet. At this time, <b>Devak</b>
had finally made his way into the abandoned home, and began hearing the
strange, chilling song. He pulled out his chalk and attempted to purify the
room he was in with a holy symbol, failing as he completely blanked on what his
god's symbol looked like. <b>Devak</b>, at this time, is completely unaware of
what is happening to his friends. <b>Kova</b> is ready to act again and fires
off another shot at the demonic frog, taking off its other arm, and he
attempted to pull away again, managing to make it another few feet back from,
what can most accurately be described as, the portal to hell. <b>The Artist</b>
once again attempts to push the door open, fighting with the bear that is
trying to keep it shut. He manages to budge it open a few more inches, but
still cannot see the commotion that is happening inside. <b>Poratus</b>
continues to help the gnome out by using his staff as a lever and attempting to
pry the door open, succeeding in moving it another inch or so. <b>Devak</b>
heard what sounded like a silenced shot, and recalled that his Ayodin friend
does, indeed, have a silenced rifle. He decides to start making his way down
the hall to where he heard the noise from. However, he gets sidetracked as the
sound of a blade being sharpened draws his attention into the kitchen. What he
sees is a seven foot tall, faceless elf, sharpening a butcher's cleaver.<br />
<div style="text-indent: .5in;">
The faceless elf stops sharpening the cleaver and
looks over to <b>Devak</b>, staring right at him with the blank flesh that is
its face. It approaches the cleric and stops right in front of him. <b>Kova</b>,
meanwhile, is still fighting his way from the demonic vortex, and decides to
aim at the frog's head, hoping to keep it from being able to pull him any
farther. His shot rings true, and the frog's head explodes into dust as the
rifle round screams through its target. <b>The Artist</b> has finally pushed
the door open enough, with <b>Poratus'</b> help, and is able to squeeze his way
into the room. Horrified by what he sees, he tries to help further by attacking
the bear to get it to stop holding the door shut, which works. <b>Poratus</b>
is able to move into the room now and uses his willow branch to whip the bear's
leg, grabbing it and with a swift move, slamming the demonic thing into the
wall. <b>Devak</b> has engaged into combat with the faceless elf, entering his
battle stance, and bringing his axe down onto the creature with his holy
strength. The elf takes the full brunt of <b>Devak's</b> divine attack, and
ruthlessly attempts to strike back with its cleaver. It hits, but the cleric's
armor proves to be too strong and completely absorbs the blow. The creature
then touched <b>Devak's</b> face with its free hand, and with its icy touch,
sucked a great deal of strength from him. <b>Devak</b> attempted another
attack, swinging his divine axe at the demon, and cutting its right arm clean
off, disarming it of its weapon. The being, however, still had its hand on the
cleric's face, and sapped more of his energy. <b>Devak</b>, feeling weak at
this point, stayed true to his faith, and delivered a holy punch to the
creature, harming it more, but it wasn't enough, and the demon was able to suck
all the strength from the holy warrior.</div>
<div style="text-indent: .5in;">
<b>Kova, The Artist, </b>and <b>Poratus</b> had
finally arrived at the kitchen, after witnessing the swirling portal fade to
nothingness once the stuffed creatures were destroyed. However, they did not
see their friend there, nor did they see the faceless elf. <b style="mso-bidi-font-weight: normal;">The Artist</b> looked around and found what appeared to be gouges in
the floorboards where it looked as though something heavy was dragged along the
ground, undoubtedly being their cleric. The three followed the markings,
through the kitchen, to a door on the other side. <b style="mso-bidi-font-weight: normal;">Kova</b> silently opened the door, and a sudden burst of chilling air
flushed out from the room. It appears they had found the freezer. Using a
torch, <b style="mso-bidi-font-weight: normal;">Poratus</b> stepped into the room
to light it up. The room, now lit, was quite possibly the most disturbing sight
one could think to come across. Large meat hooks, hanging from chains, dangled
from the ceiling, and blood stained the floor. Hanging from eight of the hooks
were the skeletal remains of what looked to be little girls, because they were
all small and wearing old dresses. <b style="mso-bidi-font-weight: normal;">Kova</b>
had mustered up the courage to look deeper into the room and past the horrible
scene. He saw <b style="mso-bidi-font-weight: normal;">Devak</b> leaned up
against a wall, and proceeded over to his friend to snap him back to reality.</div>
<div style="text-indent: .5in;">
<b style="mso-bidi-font-weight: normal;">The Artist</b>
was standing in the doorway, left there to guard the entrance and make sure
nothing locked the rest of the party in the freezer. The kitchen had suddenly
become pitch black, and he heard the sound of someone sharpening a blade. He
lit a torch so he could see, but certainly did not like what he saw. A seven
foot tall, faceless elf was lumbering over him, staring right down into his
very being, standing there, sharpening a cleaver. The two foot tall gnome
nearly passed out from fear. At this time, <b style="mso-bidi-font-weight: normal;">Kova</b>
had finally slapped <b style="mso-bidi-font-weight: normal;">Devak</b> out of his
slumber, and the cleric looked over to the doorway to see his now mortal enemy.
Having a huge grudge against this demon, <b style="mso-bidi-font-weight: normal;">Devak</b>
stampeded his way to the doorway and “axed the faceless elf a question.” He invigorated
his axe with his divine powers and once again brought it down upon his foe,
dealing massive damage to the demonic being. <b style="mso-bidi-font-weight: normal;">Kova</b>, having seen his holy friend’s reaction to this creature, got
into position and set forth a righteous, in his mind, rifle round into the
being, dealing miniscule damage as his bullet literally bounced off the thing’s
skin. <b style="mso-bidi-font-weight: normal;">Poratus</b> attempted a shot with
his bow, but nothing seemed to phase this beast other than <b style="mso-bidi-font-weight: normal;">Devak’s</b> righteous fury. After many failed attempts at dealing
damage both by <b style="mso-bidi-font-weight: normal;">Kova</b> and <b style="mso-bidi-font-weight: normal;">Poratus</b>, along with many devastating attacks
dished out by <b style="mso-bidi-font-weight: normal;">Devak</b>, the creature
was finally defeated and the creepy feeling, along with that scary ass song,
faded away from the house.</div>
<div style="text-indent: .5in;">
Having determined that the house must now be clear,
<b style="mso-bidi-font-weight: normal;">Kova</b> searched around for any sort of
clue as to what might be happening here. He found a dark coin, with strange
letters on it, which were emanating an evil, yet weak, aura. After they had
searched the house, only finding the coin, they went to the temple and spoke
with the priest to tell him about their find. The priest directed them to
someone who knows more about the occult than he does. He then offered the weary
party members stay in his temple for the night, an offer which they happily
accepted.</div>
<div style="text-indent: .5in;">
<br /></div>
<div style="text-indent: .5in;">
And there you have it, two very detailed sessions
of game play. There will be one update each week, as we have one game each
week. Though, next Thursday is Valentine’s Day, so there could possibly be no
game that day.</div>
<div style="text-indent: .5in;">
If you read the whole thing, then more power to
you! I trust you enjoyed the read and will continue to return each week to
delve into our character’s world again for another exciting chapter of unimaginable
horrors.<br />
<br />
<div style="text-align: center;">
* - Currency in <i>Tephra</i> consists of Dukes, Princes, and Kings. A king is worth ten princes, a prince is worth ten dukes, and a duke is the lowest tier of currency in the game world. </div>
</div>
<div style="text-indent: .5in;">
<br /></div>
This, and more, next time in.. <i style="mso-bidi-font-style: normal;">The Den
of Quick Demise.</i><br />
<br />
-Zak’Thar.Anonymoushttp://www.blogger.com/profile/04515851780634413552noreply@blogger.com0tag:blogger.com,1999:blog-1262553800291244778.post-6807381849298640452013-02-02T12:14:00.001-08:002013-02-03T00:27:15.798-08:00A not so new, new beginningGreetings to all you crazies out there reading my first blog post! By crazies, of course, I mean fellow gamers. If you have read anything from <a class="g-profile" href="http://plus.google.com/106207550780264415738" target="_blank">+Studio Arkhein</a>'s blog, <a href="http://rathergamey.blogspot.com/">Rather Gamey</a>, you have more than likely read about the <i>Redshirts</i> campaign using the <i>Stars Without Number</i> system. He refers to me as "Felipe,"<i> </i>and my character in the campaign was Lt. Mark V (five).<br />
<br />
I have also been mentioned on <a class="g-profile" href="http://plus.google.com/112236988108927710412" target="_blank">+Maple Snuzzles</a>' blog, <a href="http://syrupygaming.blogspot.com/">Syrupy Gaming</a>, as "Zak'Thar." My character in his current <i>All Flesh Must Be Eaten</i> campaign, dubbed <i>The Colony</i>, is Kevin Jacobs, a young, dedicated man, doing all he can in order to keep his colony building in population and having the proper equipment needed to stay alive.<br />
<br />
These are just two campaigns I have been a part of recently, among another that has just began, which uses the <i>Tephra</i> role playing game system. <i>Tephra</i> is a steam punk style tabletop rpg that uses the d12 as its only die. The system was created by <a href="http://crackedmonocle.com/home/">Cracked Monocle</a>, and is quite frankly my favorite system out of all the ones I have played; and yes, I've played quite a few so far.<br />
<br />
So, there is the not so new. <b>Now onto the new!</b><br />
Nolrem, Maple, Dracolon, and Kaye (names subject to change) make up the game group for the <i>Tephra</i> campaign we have started. Nolrem has taken on the role of DM, tossing us into a dark style campaign that is made to scare our characters to their very core. The general theme is <i>C'thulu via steam punk</i>. Time for character breakdown!<br />
<ul>
<li><b>The Artist</b> - Both name and title for this tiny Gnome, which stands a mere 2 foot tall. He carries around a lute, which he plays interesting battle-songs on, such as the <i>Pink Panther</i> theme song. The Artist is played by <i>Maple</i>.</li>
<li><b>Devak Aveborn</b> - Human by birth, redeemed spirit by faith. Devak is a holy cleric of Jizium, which is a hilarious name that we have appropriately given him flak for. He dons a suit of armor that most Zealots would be jealous of. This devout character is played by <i>Kaye</i>.</li>
<li><b>Kova Saeth</b> - His name literally translates to "Demon of the Night." It's true.. look it up. Okay, I completely made that up, but it's cool and I like it! This young freshwater Ayodin uses his guile to escape sticky situations, and his cunning linguistic skills to talk secretive information out of his captives. Kova is played by yours truly.</li>
<li><b>Poratus Bland</b> - This Ayodin has taken on the shamanistic approach to life, calling upon nature to do his bidding. He constantly wreaks of moldy mud and moss, yet doesn't seem to attract much more attention than simply being an Ayodin. This nature-loving sea-dweller is played by <i>Dracolon</i>.</li>
</ul>
Thus we have the start of a new campaign, which will prove to be quite interesting and terrifying all at the same time, kind of like hearing your parents having sex in the other room when you are 8 years old. Hmm.. did I say that out loud?<br />
<br />
This, and more, next time in.. <i>The Den of Quick Demise.</i><br />
<br />
<i>- </i>Zak'Thar.<i> </i>Anonymoushttp://www.blogger.com/profile/04515851780634413552noreply@blogger.com4